![]() This works very well in Rise of Flight (and other flightsims), since both your position and damage is calculated client-side in order to preserve network performance (instead of server-side, which happens on first person shooters, for example) and there are few or no anti-cheating measures present.Įven if you only use it on very rare occasions where you esteem your use of it is justified. Then when you reappear, you can already be miles away from where your attacker previously saw you. You effectively become invulnerable for a few moments, even as your attacker takes shots at your "ghost plane", you will remain unharmed. You move out of the way of danger, since you can still see your attacker normally, then flip the switch again to restore your connection to the server. The premise of the lag switch is simple: when someone gets on your six (and you have no chance of getting away), you flip a switch which you've built on the network cable between your PC and the internet to temporarily interrupt your outbound connection to the server, while keeping your inbound connection active. I'm not naming names, and assuming everyone is innocent until proven guilty (and it's almost impossible to prove), so no one should feel singled out. I seriously hope that I'm mistaken, but the situations in which I've seen it happen are very suspicious. I've noticed it sufficient times now over the past few weeks to doubt that it is merely a coincidence with random lagging (of which I see very little – none, even). ![]() I'm seeing a return of "lag switch" cheating in multiplayer (or maybe it never went away, I just took a long break). ![]()
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